Previously, there were two competing APIs for computing audio on the web : (Desktop) Chrome had the Web Audio API, Firefox had the Audio Data API. The former has won this competition and support for it is growing:
We don't have a specific date set for Web Audio support, but it is a high priority.
At some point we will revisit MediaStreams Processing to get the features that Web Audio is missing, e.g., seamless stitching together of an audio and video playlist from a series of clips. That is lower priority.
This session will cover the web audio capabilities for games and music. We'll walk through the audio element and the Web Audio API, and dive deep into using the Web Audio API for game audio and building music applications. We'll also cover how to use the Node graph structure to build audio processing chains, and how to use analysis to do interesting tricks.